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Won't Fix
Votes
0
Found in
2021.3.38f1
2022.3.28f1
6000.0.1f1
Issue ID
UUM-71473
Regression
No
OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. Enter Play Mode
4. In the Game view, hover the mouse cursor over the white square
5. Wait a few second until the white square disappears
6. Move the mouse cursor away from the red square
7. Observe the Console window
Expected result: OnPointExit and OnPointEnter methods have been called only once
Actual result: Both methods have been called twice
Reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.1f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Forum announcement
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
Roadmap https://unity.com/roadmap/unity-platform/ui