Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2017.1
2017.1.0f3
2017.4
2018.4
2019.4
2020.2
Issue ID
967289
Regression
No
Performance issue in "Profiler" UI with increasing number of events
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Open the "Profiler" and enable "Record" and "Deep Profile"
3. Enter Play mode
4. Pause Play mode after a few seconds
5. Find "Update.ScriptRunBehaviourUpdate"
6. Expand all the following fields
Expected Result: You should easily expand every dropdown without lag
Actual Result: After some fields are expanded, the Profiler Hierarchy starts to lag
Reproduced with: 2020.2.0a20, 2019.4.8f1, 2018.4.26f1, 2018.2.0a7, 2018.1.0b13, 2017.4.1f1, 2017.3.2f1, 2017.2.2p2, 2017.1.3p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.3f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.9f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.26f1