Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f1
Issue ID
1020476
Regression
No
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixels unless you ended your previous Editor session with the Default window layout. When the problem occurs you can make it go away for the remainder of your Editor session via Window > Layouts > Default, then repositioning your windows however you like them.
I saw this problem occur using the 2 x 3 layout, and custom layouts derived from the 2 x 3 layout.
This is thought to be specific to Metal on older MacOSX versions (i.e. MacOS 10.11.6). An additional workaround is to disable Metal Editor Support in Player settings then re-start the Unity Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment