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Fixed in 5.4.0

Votes

0

Found in

5.4.0b5

Issue ID

767857

Regression

Yes

[Skinning] Skinning broken on Mac since 5.4 (OpenGL issue?)

OpenGL

-

Character skinning is broken on MacOS

1. What happened
Most, if not all, characters with skinning (joints binded to mesh vertex) are broken (mesh flickers, rotates, vertexes fly away for a few seconds, etc.) on MacOS with default Unity settings.

see attached gif

Workaround:
Enabling... Project Settings > Player > GPU Skinning option fixes these issues.

2. How we can reproduce it using the example you attached
This can be reproduced with about any skinned character scene, or attached example (fbx is a bit long to load).
-Open project
-Open SkinIssue scene
-Select Main Camera and move it in the scene view
bug: skinned mesh does wierd things in the Scene and Game windows

This is a regression from 5.3.2p2 (does not repro in this version)

This looks like a MacOS only issue.
repro since at least 5.4.0b1 (c64972211218)
also repro in 5.4.0b5 (9e4e230b6d3e)

Comments (2)

  1. D79710bf4ecc2b5d12c9d41ff4609fed?d=mm

    garix1234

    Jul 10, 2019 09:32

    Now just hurry up and join this website http://gethelpwindows10.com then search your any issue if you want solution in window 10.

  2. 5c358dcec06927972da8730a87f55c38?d=mm

    Lord Emperor

    Mar 09, 2016 16:50

    Marked as fixed in the 5.3.3p2 patch notes, but issue still exists. Switching to Graphics API to OpenGL2 is a temporary solution.

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