Search Issue Tracker
By Design
Votes
0
Found in
5.5.0a1
Issue ID
767820
Regression
No
ParticleSystem API should be consistent with using radians
1. What happened
ParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees.
2. How we can reproduce it using the example you attached
- Run the scene. There's script attached to PS that sets rotation to 1.1. And emits 1 particle.
- Observe console output for particle.rotation value
---
Expected: value should be 1.1 as set in ps.initial.rotation call.
Actual: it is 63 (in degrees)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment