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Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X



Found in




Issue ID




Loading a scene with addressable in Player loads null prefab

Asset Bundles


Reproduction steps:
1. Open attached ""
2. Clean the addressables (windows/asset management/addressable/group, menu build/clean build/all)
3. ReBuild addressable data: (windows/asset management/addressable/group, menu build/new build/default script
4. Build the player (Development build)
5. Press L key to switch to scene B, then again to launch scene A

Expected result: No Errors
Actual result: Error pops in the dev console saying that a field is null

Reproduces on: 2019.3.14f1, 2020.1.0b9, 2020.2.0a12
Not reproducible with 2018.4.23f1
Reproduced with Addressables package versions: 1.1.5 -1.8.3
Regression introduced in: 2019.3.13f1, 2020.1.0b8, 2020.2.0a7

Note: On the attached repro project, the issue also reproduces in the Editor when using real bundles ("Existing build" Play Mode Script)

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a16

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b14

  3. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.15f1

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