Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2017.4.0f1
2018.2.13f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1146694
Regression
No
AudioSource.isPlaying is set to false when Audio is being played through a Playable Director
How to reproduce:
1. Open the "Timeline Audio Source" project
2. Open "asd" scene
3. Enter the Play Mode
Expected Result: AudioSource.isPlaying returns true
Actual Result: AudioSource.isPlaying returns false
Reproducible with 2017.4.26f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
- Inconsistent “Favorites” icon highlight in Unity Hub
Add comment