Search Issue Tracker
Fixed in 5.1.14
Votes
0
Found in [Package]
5.7.2
Issue ID
1146586
Regression
Yes
[LWRP] DrawMeshNow returns wrong positions/scales when called from endCameraRendering hook
How to reproduce:
1. Open attached project
2. Open Scene scene
3. Enter the Play Mode
4. Move cursor around till you find a sphere
Reproducible with: 2019.1.0b6, 2019.1.0f2, 2019.2.0a13, 2019.3.0a1
Not reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0b5
Reproducible with 5.7.2 - 6.5.3 Lightweight RP packages
Not reproducible with 5.2.3 Lightweight RP package
Actual results: wrong positions and scales get returned
Expected results: correct positions and scales should be returned
Reproducible on both Windows and iMac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Resolution Note (fix version 5.1.14):
Fixed in package 6.7.0, backported to 5.1.14