Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.2f1
Issue ID
703044
Regression
Yes
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce:
1. Open attached project's scene "TestScene" with Unity 5.0.
2. Enter play mode - all four boxes are detected.
3. Open with unity 5.1.
4. None of the boxes are detected.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Inspector rounds up float values up to a maximum of 7 digits and overwrites the actual values in the file when saving the asset
- Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes
- UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong position when Dynamic Atlas Viewer is opened
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
DoubleOhTom
Jul 24, 2015 15:28
Understood. Will look further into my issue then.
MelvMay
Jul 23, 2015 13:55
It was fixed in 5.0.1p3 release on 29th April 2015 with the release note: "Ensure that 2D Box/Circle cast methods support shape being overlapped initially."
Note that the release of 5.1 didn't end-up with all the patches from 5.0 applied. I believe the first 5.1 patch resolved that.
If you have an issue then please create a bug report.
DoubleOhTom
Jul 22, 2015 21:32
It says it's a duplicate, but I can't find what this is a duplicate of, and the issue is still there?