Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
702660
Regression
Yes
[Sprites] Unable to Apply changes to a sprite while Sprite Editor window is docked somewhere in the editor
Steps to reproduce:
1. Create a new Unity project
2. Import any texture and change it's type to Sprite
3. Open up Sprite Editor by clicking the button in the inspector
4. Dock the Sprite Editor window at the same place of another window, and open the other tab so the Sprite Editor would not be visible
5. Close and reopen the project
6. Select the sprite
7. Change any of it's settings
8. Click apply, notice it does not apply the changes and the NullReferenceException is thrown with each click
Workaround: If you focus the Sprite Editor window, and then click Apply, everything works normally after that.
See this screencast for repro steps: http://screencast.com/t/sLVfmO6bzlpe
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
Add comment