Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0f3
Issue ID
703073
Regression
Yes
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps:
1) Open the project
2) Run Test.scene
3) Notice that the child object(Trigger Right) does not light up even if collision happens until the parent object collides
4) Try repeating these steps on Unity 5.0.x to see the regression
OR you can see the difference in the Youtube link user sent
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
logic-cpp
Dec 03, 2015 06:04
Still broken
When I remove the "root collider"s Rigidbody, I get OnTriggerStay calls perfectly fine on child colliders. When I add the Rigidbody back, no more OnTriggerStay calls on this compound collider :(
Unity 5.2.2f1
Gaski
Sep 09, 2015 10:28
Still Boken
Gaski
Sep 09, 2015 10:28
Still Boken
Bruce_GMC
Jul 01, 2015 18:27
This is proving to be a roadblock, how soon will we see this?