Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f3
Issue ID
703083
Regression
Yes
[SpriteEditor] Slices clamp to image size when the Max Size of the image is smaller than the actual size
How to reproduce:
1. Open any (new) project
2. Import any image
3. Make sure it is imported as a sprite
4. Set the sprite mode to Multiple
5. Set the image Max Size to be smaller than the actual image size
6. Apply Import Settings
7. Open Sprite Editor
8. Slice the sprite in a grid using a larger number than the Max Size of the image
- Notice the slice size is set to the Max Size of the image
- Actually slicing it does not create one slice of the image, but multiple slices because the slicing pixels appear to be counted as the actual pixels of the image
- Can be worked around by simply having Max Size be larger than the image size
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment