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0
votes
Fixed

Removing animation key resets property to 0

Animation

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Mar 08, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Open attached project "778046.zip" 2. Open scene "repro" 3. In hierarchy, select Cube and open animation win... Read more

0
votes
Fixed

[Substance] GetProceduralFloat and GetProceduralColor returns 0 values

Substances

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Jan 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open project '_SubstancesTest.zip' 2) play scene 'sc00' Expected: All 3 spheres have their saturation change... Read more

0
votes
Fixed

Standard Shader with Transparent Rendering Mode after changes becomes in...

Shaders

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Mar 10, 2016

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Version/s: 5.4.0b7

To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more

0
votes
Fixed

[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered

iOS

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Mar 09, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Create new Unity project 2. Add an Input Field to the scene 3. Build and run on iOS device 4. Click on the I... Read more

1
votes
Not Reproducible
0
votes
By Design

Poor graphic quality on meshes on mobile platforms both editor and device

Mobile Rendering

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Mar 09, 2016

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Version/s: 5.3.3p2

Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more

0
votes
Fixed

[ImageEffects] TCG Gamma is backwards

Image Effects

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Mar 14, 2016

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Version/s: 5.3.4f1

TCG Gamma variable is backwards. Repro Steps: 1) Apply TCG to a camera and enable Color Grading 2) Make an object of flat colour 2... Read more

0
votes
Won't Fix

[iOS] Cancelling Game Center login results in failure to display Game Ce...

iOS

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Mar 11, 2016

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Version/s: 5.3.3f1

To reproduce: 1. Log out of Game Center on iOS device 2. Enable Game Center Sandbox mode 3. Build app to iOS device 4. Once app is r... Read more

4
votes
Fixed

[Profiler] Shows no data if docked and Game View is maximized

Profiling

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Mar 08, 2016

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Version/s: 5.4.0b9

Repro steps: 1) Open the ProfilerMax project 2) Notice the layout - upper window has Profiler, lower has Game view 3) Set the Game ... Read more

1
votes
Postponed

[GLLEGACY] Line Renderers using opaque materials cause Unity to hang wit...

OpenGL

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Mar 14, 2016

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Version/s: 5.3.3p3

Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2. Repro steps: 1. Open attach... Read more

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