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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

1

Found in

5.3.3p3

Issue ID

779594

Regression

No

[GLLEGACY] Line Renderers using opaque materials cause Unity to hang with OpenGL2.

OpenGL

-

Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2.

Repro steps:
1. Open attached project.
2. Switch the API to OpenGL2.
3. Open NewLineRenderer scene.
4. Unity hangs.

Expected outcome: Unity to not hang.

Notes:
- Not a regression, happens back in 5.3.3.p3 and managed to repro upwards to 5.4.0b9.
- Unity hangs just opening the scene in the editor; no need to press play.
- Reproduces using Default-Material and Default-Diffuse.
- Creating a line renderer with Default-Material assigned in OpenGL2 does not cause the issue - it occurs only when switching from a different API to OpenGL2.

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