Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.3.0a1
2018.1.1f1
Issue ID
1053937
Regression
Yes
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if play mode was exited when paused previously
To reproduce:
1. Open project
2. Open and play 'SampleScene'
3. Press P
4. After cube stops moving, pause scene and exit play mode
5. Enter play mode again, press P
6. Notice that OnGraphStop and OnPlayableDestroy was not called
Reproduced: 2017.3.0a1, 2017.3.1p4, 2017.4.6f1, 2018.1.7f1, 2018.2.0b10
Not reproducible: 2017.1.3p3, 2017.2.3f1, 2018.3.0a1, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment