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Fixed in Unity 2018.3

Votes

2

Found in

2018.1.5f1

Issue ID

1053324

Regression

No

[LWRP][Android] Model materials disappear, but the shadows remain on Adreno 630 GPU

Android

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

Steps to reproduce:
1. Open user attached project
2. Build & Run on Android device running Adreno 630 GPU
3. Observe that model materials disappear, but the shadows remain when moving the camera forward

Reproduced in: 2018.3.0a3, 2018.2.0b11, 2018.1.7f1, 2018.1.5f1

Fixed in: 2019.1.0a8

Expected result: model materials should not disappear on Adreno 630 GPU

Reproduced with:
Samsung SM G960U*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 630

Devices tested, no repro:
Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530
Samsung GT N7100 (Galaxy Note 2)*, OS:4.4.2, CPU:armeabi-v7a, GPU:Mali-400 MP
Google Pixel 2 XL*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540
Motorola Moto G4, OS:7.0, CPU:armeabi-v7a, GPU: Adreno(TM) 405
Google Pixel*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 530
Samsung SM G903F*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720
Samsung SM G920F (Galaxy S6)*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760
iPhone 6 Plus

Comments (2)

  1. 5ecbfdde90377b3734645f6fc4700f50?d=mm

    Phannny

    Sep 18, 2018 03:15

    I have the same problem with my device. I wrote my own vf shader and calculated vertex in vertex shader, I found that if I calculated and change vertex position the model was disappeared, if I do NOT do these thing the model was fine.

    Finally, If I changed to use Vulkan, Everything looks fine, but vulkan worked definitely slow with android device right now.

    Reproduced in: 2018.2.0f2

    Reproduced with:
    OPPO Find X, OS:8.1.0, CPU:arm64-v8a GPU:Adreno (TM) 630

  2. 5c87bbb81400903fcb715786bd4e51ba?d=mm

    aleksandrk

    Jul 05, 2018 13:52

    FYI: this is happening on OpenGL ES 3 only. ES 2 or Vulkan work fine.

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