Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.3f1
Issue ID
1053407
Regression
Yes
Crash on (ntdll) RtlUserThreadStart when editing terrain
How to reproduce:
1. Open the attached project
2. Open the "test1.unity" scene
3. Select the "Terrain"
4. Use Raise/Lower Terrain tool on the terrain
5. Use Paint Height tool on the terrain
6. Repeat steps 4-5
Actual result: Unity crashes.
Reproducible with: 2018.1.0b1, 2018.1.7f1.
Regression introduced in: 2018.1.0b1.
Not reproducible with: 2017.2.3p2, 2017.4.6f1, 2018.1.0a7, 2018.2.0b10, 2018.3.0a4.
Notes:
Error at 2018.2 is thrown while editing terrain:
'PVR Cull Lightmap' job failed with error code: 2 ('Failed missing input.').
Errors at 2018.1 during the crash:
Could not load symbol mono_unity_lock_dynamic_function_access_table64: the specified procedure could not be found.
Could not load symbol mono_unity_unlock_dynamic_function_access_table64: the specified procedure could not be found.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
Acreates
Sep 06, 2018 13:09
Received the same error while lighting
"'PVR Cull Lightmap' job failed with error code: 2 ('Failed missing input.')."
Was using mixed lighting
Progressive and defaults settnigs
First time using mixed lighting, when before I was just using dynamic real time
Also first time I was uing wasterbasicdaytime