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Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.0a4
Issue ID
1055797
Regression
Yes
[UI][Android] Dynamically changing UI Text is slower on latest versions
How to reproduce:
1. Open attached project
2. Build "TextMeshUI" scene to Android device with latest 2018.3 version
3. Launch the application, observe the frame time (measurement done with three 10 second long intervals, first 5 seconds skipped)
4. Build application with some earlier version of Unity
Result --> Dynamically changing UI Text takes more frame time on newer versions of Unity
Reproducible with - 2018.3.0a4 (96052d777ea1), 2018.3.0a1 (7734a451d298)
Not reproducible with - 2018.3.0a1 (d2fa186e6a95), 2018.2.0b11 (912020d71ebf), 2018.2.0b10 (4bc57476174c)
DUT:
Reproducible with:
Google Pixel C, OS:8.1.0, CPU:arm64-v8a, GPU:NVIDIA Tegra
Google Nexus 6P, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 430
Google Nexus 6, OS:7.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 420
Razer Phone, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540
Lge LG H815 (G4), OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418
Not reproducible with:
Samsung SM N950F*, OS:7.1.1, CPU:arm64-v8a, GPU:Mali-G71
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Resolution Note (2018.3.X):
Only related to GUILayer which is obsolete.