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In Timeline window 'zooming out' requires scrolling more, if it was 'zoo...
To reproduce: 1. Create an object with Timeline. 2. Open Timeline window. 3. Inside Timeline window zoom in to reach maximum zoom in... Read more
Timeline can be zoomed in more, when 'zoom in' limit is reached and righ...
To reproduce: 1. Create an object with a Timeline. 2. Open Timeline window. 3. Zoom in timeline as much as possible. 4. Use right mo... Read more
[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...
Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step: 1. Make sure you are using DX12 Ed... Read more
[Umbra] Occlusion culling works incorrectly on some objects
Steps for reproduction: 1) Download the project from the link below 2) Open scene ‘Demo5’ 3) Clear the culling data and bake it agai... Read more
ParticleSystem.Simulate has a noticeable delay
How to reproduce: 1. Download attached project file and open scene '1' 2. Enter Play Mode You can see the white particle of particl... Read more
Tilemap's center affects the behaviour of Transparency Sort Mode with Cu...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "Repro" 3. Move the "Player Sprite" along the walls 4. Notice how wi... Read more
[Windows] Touch Screen does not minimise, maximise or close a running Build
On desktop touchscreens like a Lenovo IdeaCentre, the window can't be minimised, maximised or closed with a touch To reproduce: 1.... Read more
Editor crashes after clearing Blend Shapes with weights higher than 0
Steps to reproduce: 1. Open attached "BlendShapes.zip" Unity project 2. Open "main" scene 3. Expand "blendSphere" object in Hierarch... Read more
Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds...
Steps to reproduce: 1. Download 972082_repro.zip and open "Creature_test" scene 2. Check Apatosaure mesh renderer bounds 3. Enable ... Read more
Anima2D + SpriteAtlas causes sprite to shrinking
How to reproduce: 1. Download attached project file and open "work" Scene 2. Enter Play Mode Actual result: After creating SpriteAt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller