Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0b10
Issue ID
972069
Regression
No
[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 and Vulkan
Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU)
Step:
1. Make sure you are using DX12 Editor OR Build DX12 / Vulkan Player
2. Play the build
3. Crash
Crash log is attached in comment.
Reproducible with : 2017.3.0b10, 5.6.4p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Add comment