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Fixed in Unity 2018.1



Found in


Issue ID




Editor crashes after clearing Blend Shapes with weights higher than 0

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1. Open attached "" Unity project
2. Open "main" scene
3. Expand "blendSphere" object in Hierarchy
4. Select "pSphere1" object
5. Enter Play mode
6. Set Blends value to False in "Blend Shape Disabler" component in Inspector

Reproduced in: 2018.1.0a5, 2017.3.0b11, 2017.2.0p3, 2017.1.2p3, 5.6.4p3, 5.6.0a1

Note: Crashes on Mesh.ClearBlendShapes() when Blend Shape weight is set to a value higher than 0

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