Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X
Votes
0
Found in
2017.3.0b7
2018.1.0a1
Issue ID
972075
Regression
Yes
[Umbra] Occlusion culling works incorrectly on some objects
Steps for reproduction:
1) Download the project from the link below
2) Open scene ‘Demo5’
3) Clear the culling data and bake it again
4) Enter into play mode
5) Outside the house, observe that street lamps are incorrectly culled
Notes:
- Regression seems to be introduced in 2017.3.0b7
- Issue no longer persists after disabling large quad walls or the house (HouseEnvironment GameObject) that surrounds the level
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment