Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0f3
Issue ID
970725
Regression
No
[Windows] Touch Screen does not minimise, maximise or close a running Build
On desktop touchscreens like a Lenovo IdeaCentre, the window can't be minimised, maximised or closed with a touch
To reproduce:
1. Download attached project "TouchScreenCloseWindow.zip" and open in Unity
2. Open "Text" scene
3. Go to "Player Settings" and set "Display Resolution Dialog" to "Enabled"
4. Build & Run this project
5. Select "Windowed" mode and press "Play!"
6. Maximise window
Note: Observe that it will work with a touch
7. Minimise or close window
Note: Observe that it will not work with a touch
Notes:
- This issue appears only on Windows
- To reproduce this issue you will need desktop touchscreens like a Lenovo IdeaCentre
- You can only maximise it with a tap but that's all
- With a mouse, everything is working as expected
- Related forum post: https://forum.unity.com/threads/native-windows-touchscreen-support.502049/
Reproduced on Unity 5.6.4p3, 2017.1.2p3, 2017.2.0p3, 2017.3.0b11 and 2018.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #876969