Search Issue Tracker
By Design
Votes
2
Found in
2017.2.0f3
Issue ID
966375
Regression
No
Tilemap's center affects the behaviour of Transparency Sort Mode with Custom Axis
Steps to reproduce:
1. Open QA's attached project
2. Open scene "Repro"
3. Move the "Player Sprite" along the walls
4. Notice how with Custom Axis set to X=0, Y=1, Z=0 the sprite appears behind only above the center of the Tilemap
Expected result: Center of the Tilemap does not affect the Custom Transparency Axis
Actual result: Center of the Tilemap makes Custom Transparency Axis hide sprites only to a specific direction from it
Reproduced with: 2017.2.0a4, 2017.2.0p3, 2017.3.0b11, 2018.1.0a5
Note: Tilemaps introduced in 2017.2.0a3, hence reproduced only with these versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment