Search Issue Tracker
By Design
Votes
2
Found in
2017.2.0f3
Issue ID
966375
Regression
No
Tilemap's center affects the behaviour of Transparency Sort Mode with Custom Axis
Steps to reproduce:
1. Open QA's attached project
2. Open scene "Repro"
3. Move the "Player Sprite" along the walls
4. Notice how with Custom Axis set to X=0, Y=1, Z=0 the sprite appears behind only above the center of the Tilemap
Expected result: Center of the Tilemap does not affect the Custom Transparency Axis
Actual result: Center of the Tilemap makes Custom Transparency Axis hide sprites only to a specific direction from it
Reproduced with: 2017.2.0a4, 2017.2.0p3, 2017.3.0b11, 2018.1.0a5
Note: Tilemaps introduced in 2017.2.0a3, hence reproduced only with these versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Add comment