Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2017.1.X
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0p4
Issue ID
972082
Regression
No
Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds were predefined by user
Steps to reproduce:
1. Download 972082_repro.zip and open "Creature_test" scene
2. Check Apatosaure mesh renderer bounds
3. Enable Apotausaures Optimize Game Objects setting in fbx importer
4. Check Apatosaure mesh renderer bounds
Expected results: mesh is located inside skinned mesh bounds
Actual results: mesh is outside skinned mesh bounds
Reproduced with: 2018.1.0a5, 2017.3.0b10, 2017.2.0p3, 2017.1.2p3, 5.6.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment