Search Issue Tracker

Active

Votes

0

Found in

2017.1.0p4

Issue ID

972082

Regression

No

Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds were predefined by user

Graphics - General

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Download 972082_repro.zip and open "Creature_test" scene
2. Check Apatosaure mesh renderer bounds
3. Enable Apotausaures Optimize Game Objects setting in fbx importer
4. Check Apatosaure mesh renderer bounds

Expected results: mesh is located inside skinned mesh bounds
Actual results: mesh is outside skinned mesh bounds

Reproduced with: 2018.1.0a5, 2017.3.0b10, 2017.2.0p3, 2017.1.2p3, 5.6.4p2

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.