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Fixed in Unity 2018.2



Found in


Issue ID




Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds were predefined by user

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Download and open "Creature_test" scene
2. Check Apatosaure mesh renderer bounds
3. Enable Apotausaures Optimize Game Objects setting in fbx importer
4. Check Apatosaure mesh renderer bounds

Expected results: mesh is located inside skinned mesh bounds
Actual results: mesh is outside skinned mesh bounds

Reproduced with: 2018.1.0a5, 2017.3.0b10, 2017.2.0p3, 2017.1.2p3, 5.6.4p2

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