Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
4.5.1f3
Issue ID
621728
Regression
No
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again. Windows issue only
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Eder_Loko
Oct 18, 2014 21:13
Hi,
See: http://answers.unity3d.com/questions/743589/v-450f6-android-lightmapping-is-displaying-bright.html
That's work for me... anyway this sound like a bug...