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[GPU Instancing] Switching shaders with wrong vertex streams can lead GP...
Repro steps:1. Create a particle system and set a large capacity/emission count (at least 1,000 particles)2. In the Renderer, set th... Read more
[HDRP] Transmittance Preview is not getting updated on Resetting Foliage...
Transmittance Preview is not getting updated on Resetting Foliage and Skin Steps to Repro:1. Create a new Project in HDRP Template2.... Read more
[HDRP] Pink shaders appeared in the Look Dev window on dragging Reflecti...
Pink shaders appeared in the Look Dev window on dragging Reflection Probes from the Hierarchy Steps to Repro: 1. Create a new Projec... Read more
[HDRP] Composition parameter text is clipped in the HDRP Compositor window
Composition parameter text is clipped in the HDRP Compositor window. Steps to repro:1. Create a new HDRP template project2. Windows ... Read more
[Shader Graph] SPTD Integration text is clipped in Specular Occlusion dr...
SPTD Integration of Bent AO text is clipped in Specular Occlusion dropdown in Stacklit Master node settings window. Steps to repro:1... Read more
[Searcher] Create node window flickers on resizing.
Create node window flickers on resizing. Steps to repro:1. Create a new HDRP template project2. Project window > "+" > Shader ... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
Scene GameObjects disappear when renaming it to an already deleted Scene...
How to reproduce:1. Create a new project2. Create a new Scene 'test' in the Scenes folder and open it3. Delete the newly created 'te... Read more
Baked Lightmaps preview does not update with respect to Lighting Data As...
When "Lighting Data Asset" is set to none, Baked Lightmaps Preview doesn't disappear, also if LightingData is set into "Lighting Dat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template