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Animator enabled from the button or script by Animator.enabled doesn't a...
1. The "Leader board" button is supposed to cause the Main Menu canvas to animate (go up) and the Leader board canvas to also go up.... Read more
[iOS] Significantly higher memory usage on older devices with 4.6
Memory usage on older devices is much higher seems to be reproducible on iPad 4 and older devices. To Reproduce: 1. Build & Depl... Read more
The editor crashes when entering play mode
Editor crash. It seems like the issue occurs during some sort of garbage collection that occurs when starting play mode. Read more
Serialization fails in project containing two classes with same namespac...
Build and run the attached project for WebGL. The following error will show up when trying to run the build in a browser: http://i.i... Read more
Project fails to build on WebGL with IMGUI constructor code not found er...
Build and run the attached project for WebGL. No IMGUI elements are going to be rendered and the development console spews lots of e... Read more
[Android] AndroidJavaProxy crashes when invoking a method without arguments
AndroidJavaProxy crashes when a method that has no arguments is invoked from Java VM. This issue is only reproducible when "Developm... Read more
[DX9] UI Text is blurry
How to reproduce:1. Open the attached project2. Open BugScene scene3. Set auto graphics API in player settings to DX94. Notice how b... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps:1) Open the project2) Build the Inspir3d scene in it3) On the browser open up console and notice lines:Progress = 0Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window