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[HDRP] Stack-Lit does support SSS + Metalic
The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339 Steps to reproduce: 1. In a ... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
NavMeshSurface has visual artifacts/clipping when using Physics Collider...
How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more
Enter/Exit Play mode loading times are a lot longer when a lot of collid...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “PackedScene” scene3. Enter/Exit the Play mode4. Observe the l... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -&... Read more
It is possible to enter impossible Scope name in the Scope Registries of...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Package Manager -> Scoped Registries -&g... Read more
Player gets a grey filter over the whole window when Player is in Exlcus...
How to reproduce:1. Open attached project “IN-125282”2. Build and run the project3. Make sure HDR Available shows “true” and HDR act... Read more
Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
“UnityException: Could not find the requested Platform Texture Settings”...
Steps to reproduce:1. Open the user’s project2. Navigate to AllIn1VfxToolkit → Demo & Assets → Textures → Trails3. Select any te... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce:1. Open the attached users "CrashTest" project and "demo" scene2. Enter playmode Expected result: Scene is played, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API