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[Linux Editor] Anchor Presets popup is not dismissed when clicking outsi...
Anchor Presets gets stuck when trying to close it by clicking outside of its area. Steps to reproduce: 1) Open the attached project... Read more
[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip" 2. Open scene "repro" 3. Bake lightmap 4. Rotate scene view camera s... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce: 1. Open the project "Localization_2019.3.1f1" 2. Open the scene "SampleScene" 3. Select the GameObject "RawImage" ... Read more
ToggleGroup triggering Events during OnEnable when parented to a CanvasG...
To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Observe the Console window Expected result: No messages are pri... Read more
Build cache doesn't take defines into consideration
How to reproduce: 1. Open the user’s attached project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. Select Bui... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps: 1) Open the attached project 2) Open the scene and Play 3) Check console, "YAY! the dll has been correctly loade... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the display of the device Actual: UI is overlapping t... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce: 1. Open the attached users "CrashTest" project and "demo" scene 2. Enter playmode Expected result: Scene is pla... Read more
[FrameDebugger] shows the wrong texture
How to reproduce: 1. Open project "TEST 2.zip" 2. Open the FALCON_INTER scene 3. Open the frame debugger 4. Observe the unity_Lightm... Read more
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