Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.0.0f2
Issue ID
674553
Regression
Yes
[Scene]m_RootOrder order being saved as a PrefabModification within the scene file has an incorrect value
Steps to reproduce this issue:
1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force text)
2. Set file editor settings to "force text".
3. Add a prefab to the scene
4. Create a new GameObject within the scene
5. Move it above the prefab instance
6. Delete the GameObject, but leave the prefab instance
7. Save the scene
8. Open scene in the text editor
9. Check the value of m_RootOrder
10. m_RootOrder value of 1 instead of 0 for the prefab
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
- [iOS] nw_read_request_report crash
- The serialized field value cannot be changed when trying to set it back to "None"
Zerith
May 24, 2020 18:30
Boost! I'm in 2019.3.13f and I still get many changes to m_RootOrder! How do I resolve these without causing a merge conflict?
mikelo
Nov 24, 2015 11:55
Still active in 5.2.3f1