Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.0.0f2
Issue ID
674553
Regression
Yes
[Scene]m_RootOrder order being saved as a PrefabModification within the scene file has an incorrect value
Steps to reproduce this issue:
1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force text)
2. Set file editor settings to "force text".
3. Add a prefab to the scene
4. Create a new GameObject within the scene
5. Move it above the prefab instance
6. Delete the GameObject, but leave the prefab instance
7. Save the scene
8. Open scene in the text editor
9. Check the value of m_RootOrder
10. m_RootOrder value of 1 instead of 0 for the prefab
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Sprites fail to render after being brought to a new scene when using DontDestroyOnLoad in the Player
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
- [Cinemachine] Camera jitters when following a moving object
- [URP] Resetting the Quality section assigns new Quality levels, but removes the RenderPipelineAsset from the field
Zerith
May 24, 2020 18:30
Boost! I'm in 2019.3.13f and I still get many changes to m_RootOrder! How do I resolve these without causing a merge conflict?
mikelortega
Nov 24, 2015 11:55
Still active in 5.2.3f1