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[WebGL] Incompatible bundles warning is being immediately cleared out wh...
Reproduction steps: 1. Open the attached project ("case_1243927-BundleWarningWebGL.zip") 2. Switch build target to WebGL 3. Open the... Read more
[WebGL] Application throws an exception and/or shows incorrect values wh...
How to reproduce: 1. Open user's attached "WebGL_Func.zip" project 2. Enter Play Mode 3. Notice that the uppermost value is "17.000"... Read more
Typed text is added to the selected text when using InputField.OnValidat...
How to reproduce: 1. Open the attached project's Scene labeled "scene" 2. Enter the Play Mode 3. In the Game View, type "100" in the... Read more
[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...
EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro: 1. Create a new HDRP template project.... Read more
[iOS] Building with Default Icon for the second time causes the Build to...
Reproduction steps: 1. Create a new project 2. Switch platform to iOS 3. Import any PNG file ("pnggrad16rgb.png" in edits) 4. Set th... Read more
[Procedural Graph] ObjectField does not update the name when referenced ...
Reproduction steps: 1. Open attached project "ProceduralGraphRename" 2. In Project window, open "GraphAsset" asset 3. In Procedural ... Read more
[Shader Graph] Horizontal scrollbar does not move to the right side in B...
Blackboard window Horizontal scrollbar does not move to the right side on clicking on Right Arrow. Steps to repro: 1. Create a new ... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR: 1. Create a new project 2. Create a shader that uses shader_feature functionality. 3. Make a compilation error in the shader fo... Read more
[Android][GLES] Setting blend shape weight on one object adjusts the val...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Use the sliders to change the blendshape values Actual: From t... Read more
Prefab Editing Environment does not use default volume settings resultin...
How to reproduce: 1. Open user-submitted project (HDRPPrefabTest.zip) 2. Open the EditScene - see that the PostProcess Volume exposu... Read more
All about bugs
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