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[Procedural Graph] ObjectField does not update the name when referenced ...
Reproduction steps: 1. Open attached project "ProceduralGraphRename" 2. In Project window, open "GraphAsset" asset 3. In Procedural ... Read more
[Shader Graph] Horizontal scrollbar does not move to the right side in B...
Blackboard window Horizontal scrollbar does not move to the right side on clicking on Right Arrow. Steps to repro: 1. Create a new ... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR: 1. Create a new project 2. Create a shader that uses shader_feature functionality. 3. Make a compilation error in the shader fo... Read more
[Android][GLES] Setting blend shape weight on one object adjusts the val...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Use the sliders to change the blendshape values Actual: From t... Read more
Prefab Editing Environment does not use default volume settings resultin...
How to reproduce: 1. Open user-submitted project (HDRPPrefabTest.zip) 2. Open the EditScene - see that the PostProcess Volume exposu... Read more
[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...
"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more
Crash on RtlWaitOnAddress when creating a Prefab
Reproduction steps: 1. Open user's attached project and scene "test" 2. In the Hierarchy, select "Arrow" Game Object 3. drag it into... Read more
Profile Analyzer - Filters section automatically expands when collapsed ...
Profile Analyzer - Filters section automatically expands when collapsed when compare/analyze is triggered In the Profile Analyzer a... Read more
ShadowSamplingTent.hlsl in the CoreRP Library package is missing #ifndef...
How to reproduce: 1. Create and open a new project 2. Install Core RP Library Package 3. Open the "ShadowSamplingTent.hlsl" file fro... Read more
[Oculus][XRSDK] XRInputSubsystem.TryGetBoundaryPoints always returns suc...
Repro steps: 1. Open QA attached project 2. Build and Run on Quest/Enter Play Mode with Link 3. Observe the log Actual: zero points... Read more
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