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[Tilemap] Assertion failed exception thrown on Undo action after removin...
Assertion failed exception thrown on Undo action after removing Tilemap and TilemapRenderer component after creating the prefab of t... Read more
Package Manager/In Project filter: Refresh list does not update timestamp
Reproduction steps: 1. Go to Package Manager and choose the "In Project" view. 2. Hit Refresh button at the bottom of the list view.... Read more
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...
How to reproduce: 1. Open the attached project "1237736.zip" 2. Open the "Test" Scene 3. Zoom towards and away from "Speedtree8mater... Read more
[Addressables] IndexOutOfRangeException in ResourceManagerConfig.CreateA...
Repro steps: 1. Load the project 2. Open Scenes/Sample Scene 3. Press play Expected behavior: - The asset is loaded as t... Read more
No progress indicator is shown when importing a package from git URL
How to reproduce: 1. Create a new project 2. Open the Package Manager window 3. Click the '+' button to add a package from git URL 4... Read more
Cinemachine Pixel Perfect camera extension causes the orthogonal size to...
Reproduction steps: 1. Open the attached project ("case_1249076-PixelPerfectCameraSize.zip") 2. Open the repro scene ("Sandbox") 3. ... Read more
Mouse position values reported as half of thier actual values in screen ...
How to reproduce: 1. Open the attached project (1252149.zip) 2. Open the "Main" scene 3. Select the "Main Camera" GameObject from th... Read more
Instantiating UI GameObjects from an Asset Bundle with WeakReference res...
How to reproduce: 1. Open submitted project (WeakReferenceTest.zip) 2. Open the Test Scene 3. Enter Play Mode 4. Click the 'test Wea... Read more
Non-readable meshes that aren't saved in a file can't be read in Edit mo...
How to reproduce: 1. Open user-submitted project (MeshIsReadable.zip) 2. Open the SampleScene 3. Select the 'Main Camera' GameObject... Read more
Input System "supported devices" results in empty control picker
Repro: 1. Open attached InputSystemSupportedDevices project. 2. Open Edit >> Project Settings >> Input System Package settings. 3. ... Read more
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