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Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0f1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1117393
Regression
No
Game view edges flicker white when Gizmos are enabled and camera is moved or rotated
How to reproduce:
1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene"
2. Change "MainCamera" GameObject's position or rotation
Expected result: camera frustum's edges are visible in Game view and don't flicker or are not drawn at all
Actual result: camera frustum is drawn in Game view and it flickers around the edges
Reproducible with: 2017.4.18f1, 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Note: this only happens when the camera object is selected as that is when the camera frustum's gizmo is drawn
Comments (5)
-
mopthrow
Aug 02, 2022 04:39
Solutuion to disable flickering:
1. Disable Cinemachine brain component 'Show Camera Frustrum' checkbox.
This prevents flickering in game view when gizmos are enabled and no camera is selected in the heirarchy.2. Disable the game window gizmo called 'Camera'.
This prevents flickering when the main camera is selected in the heirarchy.3. Disable the game window gizmo called 'Cinemachine Virtual Camera'.
This prevents flickering when a Cinemachine virtual camera is selected in the heirarchy. -
CyRaid
Jun 19, 2022 21:24
Found out from a different forum/area. On CinemachineBrain on your camera, disable "Show Camera Frustrum" solved my problem (of the white outline when gizmos are on and in game view).
-
CyRaid
Jun 19, 2022 21:22
Agreed, how is it won't fix? It's extremely distracting / annoying when testing and wanting gizmos active.
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TGrimace
Sep 06, 2021 01:32
If you turn off Gizmos in the Game view, it stops the problem. At least, that's the fix that worked for me.
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ngerbens
Jul 03, 2021 12:09
Why is this a 'won't fix?' Is there a work around? I'm really annoyed by watching those flickering edges every time I test play my project.
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