Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a14
Issue ID
1117327
Regression
No
[XR][iOS][Cardboard] View in player fills only half of screen on iPad
1. Create a new project;
2. Enable Virtual reality;
3. Add Cardboard as VR SDK;
4. Build and run on iPad.
Expected result: the view fills the screen.
Actual result: the view is on half of the screen.
Devices under testing:
Reproduced with:
VLNQA00210, iPad Pro, SoC: A9x, OS: 10.2.1
000314, iPad Pro, SoC: A12x, OS: 12.1
VLNQA00201, iPad Mini 4, SoC: A8, OS: 11.4
Not reproduced with:
VLNQA00157, iPhone X, SoC: A11, OS: 12.0.1
VLNQA00160, iPhone 6s, SoC: A9, OS: 11.2.1
VLNQA00204, iPhone 5C, SoC: A6, OS: 9.3.2
Reproduced with: 2018.2.20f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note:
Unity's support for Cardboard, Daydream, and GearVR has been deprecated in our 2019.3 release and will be removed in a future release. As such, we're deprioritizing our support for those XR platforms, and won't be actively fixing issues related to the platform.