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Won't Fix

Votes

0

Found in

2019.1.0a14

Issue ID

1117327

Regression

No

[XR][iOS][Cardboard] View in player fills only half of screen on iPad

XR SDK

-

1. Create a new project;
2. Enable Virtual reality;
3. Add Cardboard as VR SDK;
4. Build and run on iPad.

Expected result: the view fills the screen.
Actual result: the view is on half of the screen.

Devices under testing:
Reproduced with:
VLNQA00210, iPad Pro, SoC: A9x, OS: 10.2.1
000314, iPad Pro, SoC: A12x, OS: 12.1
VLNQA00201, iPad Mini 4, SoC: A8, OS: 11.4

Not reproduced with:
VLNQA00157, iPhone X, SoC: A11, OS: 12.0.1
VLNQA00160, iPhone 6s, SoC: A9, OS: 11.2.1
VLNQA00204, iPhone 5C, SoC: A6, OS: 9.3.2

Reproduced with: 2018.2.20f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1.

  1. Resolution Note:

    Unity's support for Cardboard, Daydream, and GearVR has been deprecated in our 2019.3 release and will be removed in a future release. As such, we're deprioritizing our support for those XR platforms, and won't be actively fixing issues related to the platform.

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