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[Materials] Unable to override materials on objects with .materials[]
Steps to reproduce: 1. Open the attached project and the scene 2. There is a script attached to a cube which should change every mat... Read more
[WSA] SystemInfo.systemMemorySize returns 0
On Windows Store Apps SystemInfo.systemMemorySize always returns 0. Reproducible on all Unity versions; Repro steps: 1. open proje... Read more
WebGL builds fail to run with Linq and C# GetAssemblies call
-e: WebGL builds fail to run with Linq and C# GetAssemblies call tested with 5.0b19 -repro: --Create a new project and build a Web... Read more
The Animator window becomes empty after "Configure..." in Rig
1) What happened The Animator window becomes empty after "Configure..." in Rig 2) How can we reproduce it using the example you att... Read more
[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps
Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more
Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Documentation] Regression in docs about Profiler
In the current documentation at: http://docs.unity3d.com/Manual/Profiler.html The ADB link info reads incorrectly as: adb forward t... Read more
[Canvas] Nested canvas is set and remains set to lower left corner after...
Steps to reproduce this issue: -Open attached project -Note the Canvas with a Nested Canvas. -Change Nested Canvas to anchor stretc... Read more
[Xbox One] Using Xbox One 4.3 Beta (RC10) and plugin version 2.10.00
This is most likely because this is capped and we need to add iterator support. We should do this soon. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL