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By Design

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f2

2019.1.0a1

2019.2.0a1

Issue ID

1111499

Regression

No

OnCollisionEnter & Exit events fired for each individual collider on composite colliders

Physics

-

Steps to reproduce:
1. Download latest attached project(1111499-compositecollider.zip)
2. Enter play mode
3. Move "parent" gameobject to collide with another object

Expected result: only one OnCollistionEnter and exit event is activated
Actual result: the event activates for each collider on the gameobject

Reproduced on 2017.4.0f1, 2017.4.18f1, 2018.3.2f1, 2019.1.0a14, 2019.2.0a1

Notes:
- a debug log appears for each collision enter for clarity

  1. Resolution Note:

    Every compound collider is treated as a single Rigidbody and each individual collider in the composite is still treated as its own collider for the purposes of collision. Collision events (Enter, Stay, Exit) happen between pairs of colliders which is why a single Rigidbody can produce multiple collision events if it has a composite collider.

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