Search Issue Tracker
Fixed in 4.6.X
Votes
2
Found in
4.6.0b20
Issue ID
641038
Regression
Yes
When only having UI Panel in the scene, EventSystem.Update() allocates 392 bytes of memory per frame
To reproduce this issue:
1. Create a new project
2. Add UI Panel to scene ( Create->UI->Panel)
3. Play the scene
4. Open profiler
5. Notice GC Alloc is 392 B for EventSystem.Update()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment