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Fixed in Unity 4.6.1

Votes

0

Found in

4.6.0b20

Issue ID

636761

Regression

No

Physics2D.RaycastAll don't calculate hit for CircleCollider2D if distance parameter is set to float.MaxValue

Physics2D

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Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

To reproduce this bug:

1. Open the attached project
2. Open 'test' scene
3. Press play
4. Notice in the console that only RaycCasterBox indicates a hit
5. Select 'RayCasterCircle' in the hierarchy
6. Uncheck 'Max Value Distance' and now distance will be set to 1000.0f instead of float.MaxValue
7. Now everything works fine

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