Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.3.1
Issue ID
1237749
Regression
Yes
[URP] Mesh sub-assets are shown in magenta in project view
From a new project, you can import any assets that have sub-meshes in it.
Once imported, expand the asset from project view
Note that the mesh sub-asset is shown in magenta as well as the preview.
If instantiated in the scene, all is fine, simply the preview generation seems broken.
Note that I wasn't able to repro in 2020.1 and 2020.2 with URP 7.1.7, 7.1.8 and 8.0.1
Only shown in 2019.3 with package 7.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
This is a duplicate of issue #1126940