Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.3.1
Issue ID
1237749
Regression
Yes
[URP] Mesh sub-assets are shown in magenta in project view
From a new project, you can import any assets that have sub-meshes in it.
Once imported, expand the asset from project view
Note that the mesh sub-asset is shown in magenta as well as the preview.
If instantiated in the scene, all is fine, simply the preview generation seems broken.
Note that I wasn't able to repro in 2020.1 and 2020.2 with URP 7.1.7, 7.1.8 and 8.0.1
Only shown in 2019.3 with package 7.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1126940