Search Issue Tracker
Won't Fix
Votes
3
Found in
4.6.0b17
Issue ID
627834
Regression
No
Different resolutions have pixel offsets in uGUI
Different resolutions might reveal a slight pixel error, which becomes really apparent when relying on images being pixel-perfect.
To reproduce:
1. Open attached project
2. Open scene CharacterCustomization. It contains an example menu box that relies on images being pixel-perfect
3. Scale the gameview window to change the resolution. Notice that the top right corner of the menu has a bright blue line that's popping in and out of existence as the game view is being scaled
The situation can be improved by setting the canvas reference resolution to the game view resolution, but it might not help if a few resolutions are planned to be used
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment