Search Issue Tracker
Won't Fix
Votes
3
Found in
4.6.0b17
Issue ID
627834
Regression
No
Different resolutions have pixel offsets in uGUI
Different resolutions might reveal a slight pixel error, which becomes really apparent when relying on images being pixel-perfect.
To reproduce:
1. Open attached project
2. Open scene CharacterCustomization. It contains an example menu box that relies on images being pixel-perfect
3. Scale the gameview window to change the resolution. Notice that the top right corner of the menu has a bright blue line that's popping in and out of existence as the game view is being scaled
The situation can be improved by setting the canvas reference resolution to the game view resolution, but it might not help if a few resolutions are planned to be used
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment