Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b2
Issue ID
630338
Regression
No
Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Static objects.
Steps to repro:
1. Create a new project and add some objects
2. Set them to static
3. Bake the lightmap
4. Switch off "Use Direct3D 11" under Player settings, and let Unity reload the graphics. Static objects now have shading artefacts. Forward or Deferred both introduces artefacts if you switch "Use Direct3D 11" off or on.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
- Resize to Fit option for Import Activity window's Columns does nothing
Add comment