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Fixed in 5.0.X

Votes

0

Found in

5.0.0b2

Issue ID

630338

Regression

No

Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Static objects.

Global Illumination

-

Steps to repro:
1. Create a new project and add some objects
2. Set them to static
3. Bake the lightmap
4. Switch off "Use Direct3D 11" under Player settings, and let Unity reload the graphics. Static objects now have shading artefacts. Forward or Deferred both introduces artefacts if you switch "Use Direct3D 11" off or on.

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