Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b2
Issue ID
630338
Regression
No
Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Static objects.
Steps to repro:
1. Create a new project and add some objects
2. Set them to static
3. Bake the lightmap
4. Switch off "Use Direct3D 11" under Player settings, and let Unity reload the graphics. Static objects now have shading artefacts. Forward or Deferred both introduces artefacts if you switch "Use Direct3D 11" off or on.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Add comment