Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b1
Issue ID
629905
Regression
No
audio replay issues on FF (windows)
-e: WebGL Firefox Windows Only gives "The buffer passed to decodeAudioData contains invalid content which cannot be decoded successfully." on this repro project, which plays a small audio files on Start()
-repro:
--play loaderscene in editor and notice sound
--build attached project
--run on FF Windows
--notice error in console and no sound being played
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
andersemil
Aug 28, 2015 19:45
I have no audio at all in my WebGL build running in Firefox on Ubuntu 64bit - tried both v38 and v40. Audio works fine in Chrome latest build.
I suspect it has something to do with this
http://stackoverflow.com/questions/21288726/web-audio-playing-back-in-chrome-but-not-firefox