Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.3.1
Issue ID
1203634
Regression
No
1.1KB of GC Alloc is generated every frame when Monetization.Initialize is called
How to reproduce:
1. Open the attached project "1203634.zip"
2. Open the Sample Scene
3. Open the Profiler window (Window -> Analysis -> Profiler)
4. Enter Play mode
5. Select any frame in the Profiler
Expected result: There is no GC Alloc under GUI.Repaint
Actual result: There is 1.1 KB of GC Alloc under GUI.Repaint every frame
Reproducible with: Unity 2018.4.14f1 (3.0.1, 3.3.1), Unity 2020.1.0a16 (3.0.1, 3.3.1)
Notes:
It does not matter if Monetization.Initialize is called once or multiple times, there will always be 1.1 KB of GC Alloc every frame.
UnityEngine.Monetization did not exist prior to package version 3.0.1, therefore the issue was not reproducible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment