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Multithreaded builds sometimes don't print the stack trace when using IL...
Reproduction steps:1. Open the attached project “PlayerLogBugUnity_1316147.zip“2. Build And Run the project using IL2CPP Scripting B... Read more
Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps:1. Open the attached project “AtlasTest.zip“2. In the Addressables Analyze window select the "Check Scene to Addr... Read more
Builds are rendered darker than in Editor when building with post-proces...
How to reproduce:1. Open the attached project “PPbugF_10803.zip“2. Build And Run the project (File > Build And Run) Expected resu... Read more
Cannot create version-like folders when using AssetDatabase.CreateFolder...
Reproduction steps: Open the attached project Select GameObject > Create Folder and Some Assets Observe the created folder’s name... Read more
Supplied List Capacity is being checked instead of Count when calling Ar...
Reproduction steps:1. Open the attached project "My project (2)"2. Enter Play mode Expected result: There are no errors in the Conso... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
[iOS][Chrome] UI button stops working after opening new tab and going ba...
Reproduction steps:1. Download and open the attached "WebglUIButtonTest.zip" project2. Build the project for WebGL and deploy it to ... Read more
Project Settings keeps appending {fileID: 0}
Forum users have reported that when using the new input system, an "\{fileID: 0}" string keeps getting appended to the projectsettin... Read more
DecalMeshForwardEmissive and DecalProjectorForwardEmissive are re-enable...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/M_Decal.mat” with a text editor3. Open script file “Assets/Edi... Read more
[2D][Sprite Atlas] Atlas pack preview dropdown does not show packed norm...
Sprite Atlas pack preview dropdown does not show packed normal maps Verified that sprites in scene does indeed reference packed norm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations