Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0b12
2020.1
Issue ID
1200830
Regression
No
Unable to deactivate Toggle Group component with the checkbox in the Inspector
How to reproduce:
1. Open attached project "New Unity Project (10).zip" and scene "New Scene"
2. In Hierarchy, select Canvas -> Panel
3. In Inspector, make sure that "Toggle Group" component is disabled
4. Enter Play mode
5. In Game view, left-click on a Toggle without a checkmark
Expected result: two toggles are active
Actual result: only the last selected toggle is activated indicating that "Toggle Group" is enabled
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.15f1, 2019.3.0f1, 2020.1.0a15
Workaround: Delete the component and re-add it when needed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a20
It is now possible to disable Toggle Group