Search Issue Tracker
Fixed
Votes
0
Found in
2019.3.0f1
2020.1.0a15
Issue ID
1201394
Regression
Yes
[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Download assistant
Steps to Reproduce:
1. Create a new Project
2. Switch Platform to WebGL
3. Uncheck PlayerSettings > Other Settings > Auto Graphic API
4. Select WebGL 2.0 Graphics API
5. Click on Build Settings > Build and Run
Expected Result:
Build runs on Browser
Actual Result:
Win32Exception thrown
Reproducible on: 2020.1.0a15, 2019.3.0f1
Working Fine on: 2020.1.0a14, 2019.3.0b12
Environment: Windows 10 with AMD Radeon R9 200 Series only
Note: Graphics card detail is attached
Stack Trace:
Win32Exception: ApplicationName='"D:/Unity/Unity 2019.3.0f1/Editor/Data/MonoBleedingEdge/bin/mono.exe"', CommandLine='"D:/Unity/Unity 2019.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/SimpleWebServer.exe" "D:/NishantWork/PRChanges/New Unity Project/New folder (2)" 50393 12788 gzip', CurrentDirectory='D:/NishantWork/PRChanges/New Unity Project/Assets/..', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
System.Diagnostics.Process.Start () (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.WebGL.HttpServerEditorWrapper.Create (System.String _path, System.String _wasmEncoding, System.Int32 _port) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/HttpServerEditorWrapper.cs:24)
UnityEditor.WebGL.HttpServerEditorWrapper.CreateIfNeeded (System.String path, System.String wasmEncoding, System.Int32& port) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/HttpServerEditorWrapper.cs:95)
UnityEditor.WebGL.WebGlBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:343)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
Resolution Note:
Missing exe has been added