Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.0b11
Issue ID
1199899
Regression
No
[MeshAPI] Warning/error should be reported for wrongly passed VertexAttributeDescriptor order
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/ScriptReference/Rendering.VertexAttributeDescriptor.html) but it does not warn or error if they get passed in the "wrong" order. Should be improved.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Resolution Note (fix version 2020.2):
Warning message is reported about wrongly passed VertexAttributeDescriptor order in Unity 2020.2.0a15 and above.