Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.0b11
Issue ID
1199899
Regression
No
[MeshAPI] Warning/error should be reported for wrongly passed VertexAttributeDescriptor order
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/ScriptReference/Rendering.VertexAttributeDescriptor.html) but it does not warn or error if they get passed in the "wrong" order. Should be improved.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
Resolution Note (fix version 2020.2):
Warning message is reported about wrongly passed VertexAttributeDescriptor order in Unity 2020.2.0a15 and above.