Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.2
2018.4.13f1
2019.3
2020.1
Issue ID
1201251
Regression
No
Animation count in Scene from the Stats window does not drop down when all of the Animation are finished in the Scene
Steps to reproduce:
1. Open user's attached project "Animation Bug.zip"
2. Open "SampleScene"
3. Enter Play Mode
4. In the top right corner of the Game window open "Stats"
5. Notice the Animation Count
6. Press "PLAY ANIMATIONS"
7. Notice the Animation count in the Stats table haven't changed
Expected results: Stats only counts running Animations
Actual results: Stats show the number of Animation components on GameObjects in the Scene
Reproducible with: 2017.4.0f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Note: At the start of the Play mode Animation count is 0 but after all Animations are finished in the scene they are still displayed as running
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a1