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By Design
Votes
0
Found in
2018.4
2018.4.10f1
2019.3
2020.1
Issue ID
1193036
Regression
No
[Mobile]Camera.RenderWithShader does not render to texture with OGLES 3
How to reproduce:
1. Open the attached LensFlares.zip project
2. Build for iOS and deploy the Xcode project to the iOS device
Actual: Camera.RenderWithShader does not render to texture with OGLES 3 (see the photos attached in the Edit section)
Reproducible with: 2018.4.13f1, 2019.3.0f1, 2020.1.0a15
Reproducible with:
iPhone 8 (12.4.1)
iPad 5th generation (iOS 10.3.3.)
VLNQA00012 Samsung Galaxy S6 7.0 Exynos 7 Octa 7420 Mali-T760 OpenGL ES 3.2 04157df40db4bd2c
Not reproducible with:
VLNQA00272 Samsung Galaxy S10+ 9 Snapdragon 855 SM8150 Adreno (TM) 640 OpenGL ES 3.2 R38K905C3ZP
VLNQA00125 Google Pixel 2 8.1.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 FA7BB1A08116
Not reproducible with: Metal
Notes:
- Could not test on 2019.2 and 2017.4 because of the thrown errors
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Resolution Note (2020.1.X):
By design: project uses Render texture of R32_SFLOAT format, some GPU drivers do not support mip maps generation or blending for this format. Using more widely supported format like R16_SFLOAT works.